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Call of Duty- Black Ops Xbox 360

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Highlights

  • Platform: PC, Xbox 360, PS3, Mac
  • Developer: Treyarch
  • Publisher: Activision
  • Rating: M (ESRB) 18+ (PEGI) Z (CERO)
  • Official Site(s): CallofDuty.com
  • Apple Store: Apple Store Link
  • Genre: First-Person Shooter
  • SUPC: 1856762

Description

The largest first-person action series of all time and the follow-up to last year's blockbuster Call of Duty: Modern Warfare 2 returns with Call of Duty: Black Ops. Call of Duty: Black Ops will take you behind enemy lines as a member of an elite Special Forces unit engaging in covert warfare, classified operations, and explosive conflicts across the globe. With access to exclusive weaponry and equipment, your actions will tip the balance during the most dangerous time period mankind has ever experienced. The aim of the game is to reach a certain point in the level (the exfiltration point). Opposing you are the opposing forces. They are armed and will do what they can to prevent you from advancing, chiefly by killing you. To prevent that, you must survive enemy gunfire by neutralizing them before they kill you. You have a wide variety of weapons to pick and choose from; take what you want, and leave the rest (just like Kim Cattrall's salad bar in Big Trouble in Little China). Some weapons come attached with multiple attachments (generally the optimal weapon for story mode) while others come with a single attachment. In story mode, only the weapons you start with have multiple attachments; enemy weapons have no attachments or single attachments. A special scope is attached to this weapon which highlights organic objects, chiefly human beings. Note that in real life, IR doesn't work in desert terrain until the temperature has dropped off (typically two hours or more after sunset) as humans will be camouflaged by the hot ground. When this attachment is available, it is generally for night-time missions with poor normal visibility. Use FLIR to actively locate and identify threats you otherwise couldn't see in the first place. Your operator has access to lethal devices and LTL (less than lethal) devices. For hostage-sensitive situations, LTLDs are used to incapacitate all targets without injury, allowing the team to sort out the friendlies from unfriendliness (some counter-terror units never learn this and are piss poor examples of true CT practitioners). Lethal devices will kill everything in range (especially on veteran) and are used when enemy concentrations are proof-positive present (and engagement is authorized). You can throw either type of device instantly with the shoulder buttons, giving you a quick way to respond to developing situations.

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