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ONLINE DELIVERY VIA EMAIL - 3ds Max 2018 Video Training With Exercise Files Tutorial Downloadable Content

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Highlights

  • Disclaimer:Online Delivery via E-mail. No Physical Dispatch. Non-Cancellable Product
  • Stream:3DS MAX
  • Certification:No
  • Language:English
  • Format:Downloadable Content
  • Type:Online Fulfillment
  • SUPC: SDL201327194

Description

Duration : 10:10 Hours 238 Video Lessons Subtitle : Yes Exercise Files : Yes 00 - Introduction Welcome How to use the exercise files 01 - Getting Started Choosing a workspace Customizing the user interface and defaults Setting preferences Using project folders 02 - 3ds Max Interface Getting to the front Navigating in viewports Transforming objects with Move and Rotate Using hotkeys Specifying display units Specifying system units Defining the Home Grid Choosing shading modes Configuring viewports Customizing colors Customizing hotkeys 03 -Manipulating the Objects Choosing a coordinate of system Choosing a the transform center Duplicating objects with the Array Duplicating objects with the Clone Solution: Using the Isolate the Selection and Lock the Selection Working with the the Scene Explorer the Selecting with the Window / Crossing the Collecting objects in the Groups 04 - Solution: Using the the Modifier the Stack Understanding level of detail the Moving a point pivot Selecting sub-objects Building a stack modifier Understanding topology dependence Using a Volume Select modifier Clearing a selection in the stack Collapsing the modifier stack 05 - Spline Modeling Creating a line The Editing vertex types Revolving a surface with a the Lathe modifier the Editing Splines Adjusting level of detail with the Interpolation Understanding a NURBS Importing Illustrator a paths to 3ds Max the Rendering splines Adding a a Bevel modifier Creating Company a TextPlus primitive Lofting with the the Sweep modifier 06 - the Polygon Modeling Creating Company an image plane Tracing an image plane Creating a solid geometry with Extrude modifier Adding edges with Cutting Correcting topology with QuickSlice Preparing Boolean operands Cutting with Booleans Creating doors and windows 07 - Sub-Object Polygon Editing Constraining sub-object transforms Detailing with Chamfer Branching with Extrude Simplifying geometry with Remove Welding vertices 08 - Subdivision Surface Modeling Understanding subdivision surfaces Adding the OpenSubDiv modifier Shaping with Editable Poly Bubbin tools Baking subdivisions 09 - Freeform Modeling Sculpting with Paint Deform Using Paint Deform brushes Setting paint options Controlling brush options Conforming one object to another Sculpting with Conform Transform 10 - Hierarchies Understanding hierarchies Rotating in Gimbal coordinate space Setting rotation Axis Order Linking objects Locking transforms Avoiding problems with scaling linked objects 11 - Layout and Modeling Merging scenes Referencing scenes with Xref Objects Managing display layers Creating a target camera Creating a free camera Enabling safe frames Choosing aspect ratio in Render Setup 12 - Keyframe the animation Setting up closeup the Configuration Time the Creating Company keyframes in the Auto Key mode Creating Company keyframes in the Set Key mode the Editing animation in the Timeline the the Editing animation in the Dope Sheet Interpolating keys in the function Curve Editor Moving position keys with Motion Paths 13 - Lighting Creating photometric lights Controlling viewport quality Adjusting light Intensity and color Adjusting exposure control Using the ART renderer Adjusting light shape Adjusting light distribution Creating a sun and sky Previewing renders with ActiveShade Using the Light Explorer 14 - Materials Solution: Using the Editor the Compact material A Solution: Using the Slate material A Editor Managing scene materials and sample slots Adjusting parameters the standard material Adjusting Physical parameters the material Assigning multi / sub-object materials 15 - Mapping the Textures Placing 3D Procedural maps Mapping the bitmap image files is Tracking scene assets Projecting the UVs with the UVW the Map Solution: Using Real-World the Map Size Painting on objects with the Viewport the Canvas 16 - the Rendering Choosing a the renderer Choosing render of output file options Rendering a preview animation Playing image sequences in the RAM Player Setting Arnold render options Rendering an image sequence 17 - Conclusion Exercise Files

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