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Sorry! Luxion Keyshot for Product Design and Rendering Video Training Course DVD DVD is sold out.

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Luxion Keyshot for Product Design and Rendering Video Training Course DVD DVD

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Highlights

  • Disclaimer:Normal Physical Delivery of Product
  • Stream:3D & Animation
  • Certification:No
  • Language:English
  • Format:DVD
  • Type:Physical Shipping
  • SUPC: SDL911868630

Description

Course 01: Learning KeyShot Video Training Duration : 1:43 Course Contents How to use the exercise files Overview of the KeyShot interface Navigation in KeyShot Performance settings Manage scenes Select and move objects File management Import assets into KeyShot Assign materials Modify materials Add texture maps Lighting the scene with images Set up the final render Create materials Work with transparency and refractions Transparency and render quality Bump and opacity mapping Manage materials across multiple objects Use material graphs Use the HDRI editor to create lights Use objects as lights Use backplate images Work with cameras Create depth of field Create a turntable animation Animate parts of objects Camera animation Next steps Course 02 : ZBrush and Keyshot for Product Design and Rendering Duration:1h 42m 20s Course Contents Welcome What you should know Exercise files Making the razor blade Brainstorming design ideas Designing variations Modeling the chosen design Adding the blade retraction switch Detailing the retraction button Making the clip hole Modeling the grips Crafting the logo Challenge: Make the lock and unlock button Solution: Make the lock and unlock button Adding the finishing details Getting the Booleaned mesh Using DynaMesh to soften hard edges Decimating to reduce polygon count Render preparation Sending the scene to KeyShot Applying the materials Positioning the object in the scene Setting up the lights Setting up the renderer Where to go from here Course 03 : Rendering Organic Models in ZBrush and KeyShot Duration 1h 19m Introduction and Project Overview Introduction and Project Overview0m Rendering Organic Models in ZBrush and KeyShot Looking at Our Base Model8m Texturing Our Model6m Finalizing Details Prior to Painting3m Prepping a Plane to Produce a Pond Environment2m Polypainting Our Crocodile4m Painting Final Details2m Posing Our Crocodile7m Exporting Texture Maps1m Importing Textures into KeyShot8m Using Hdri Maps in Our Scene8m Exploring KeyShot's Materials4m Exploring KeyShot's Skin Materials7m Using a Backplate for Rendering4m Exploring KeyShot's Camera Function8m

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