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Designed by Creative Director Stuart Black (co-creator and designer of Black, 2006), Bodycount is being created by an all-star development team using the EGO Game Technology Platform, an evolution of Codemasters' award-winning engine.
Fall in love with firepower as Bodycount blasts intense arcade fire fights from both barrels. Shred enemies and cover, perform skill kills and chain combos as you hunt the mysterious 'Target', a relentlessly evil enemy who manipulate world events under the cover of civil warzones. Carve your own wave of destruction through open-ended levels and battle class based enemies who'll work together to chase you down.
Equipped with a range of arsenal weapons, grenades, mines and airstrikes, rip your way through a campaign that embraces spectacular and indulgent gunplay and rewards creative killing. From the warzones in Africa to the dangerous Asian city streets, and through the covert bases operated by the 'Target', Bodycount's multi-route levels become explosive killing grounds flooded with enemies and destructible cover. This high-octane campaign is complimented by co-operative and competitive online modes where you're encouraged to leave no man standing.
The entire Bodycount experience is all about the bullet and its impact on the game world. Whether it's the bone-jarring, blood-spattering devastation caused by firing into an enemy or shredding scenery with a hail of bullets, the game perfectly crystallises the moment of pulling the trigger of contemporary weapons into a sensory overload of power and exhilaration. Players will immerse themselves in a cinematic orgy of shooting and wanton destruction that sets new standards for the genre.