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View AllSorry! iOS 10 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics, Third Edition is sold out.
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Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone.
Table of Contents
Introduction -Chapter 1 Development Setup, Basic Toolkit, Chapter 2 A Language-Learning Bridge Between Python and JavaScript, Chapter 3 Reading and Writing Data with Python, Chapter 4 Webdev 101, Getting Your Data- Chapter 5 Getting Data off the Web with Python, Chapter 6 Heavyweight Scraping with Scrapy, Cleaning and Exploring Data with Pandas, Chapter 7 Introduction to NumPy, Chapter 8 Introduction to Pandas, Chapter 9 Cleaning Data with Pandas, Chapter 10 Visualizing Data with Matplotlib, Chapter 11 Exploring Data with Pandas. Delivering the Data- Chapter 12 Delivering the Data, Chapter 13 RESTful Data with Flask, Visualizing Your Data with D3- Chapter 14 Imagining a Nobel Visualization, Chapter 15 Building a Visualization, Chapter 16 Introducing D3—The Story of a Bar Chart, Chapter 17 Visualizing Individual Prizes, Chapter 18 Mapping with D3, Chapter 19 Visualizing Individual Winners,Chapter 20 The Menu Bar,Chapter 21 Conclusion,Appendix Moving from Development to Production
Chapter 1 Sustainability and the Internet, Chapter 2 A Sustainable Web Design Primer, Chapter 3 Sustainable Components, Chapter 4 Content Strategy, Chapter 5 Design and UX, Chapter 6 Performance Optimization, Chapter 7 Digital Carbon Footprints, Chapter 8 A Future-Friendly Internet, Appendix Figure Attributions and Links, Appendix Acknowledgments, Appendix About the Author, Appendix O’reilly®: Designing for Sustainability
Chapter 1 Python Basics ,Chapter 2 Comma-Separated Values (CSV) Files,Chapter 3 Excel Files,Chapter 4 Databases,Chapter 5 Applications,Chapter 6 Figures and Plots,Chapter 7 Descriptive Statistics and Modeling,Chapter 8 Scheduling Scripts to Run Automatically,Chapter 9 Where to Go from Here,Appendix Download Instructions,Appendix Answers to Exercises
1. Language, Chapter 1The Architecture of Swift, Chapter 2 Functions, Chapter 3 Variables and Simple Types, Chapter 4 Object Types, Chapter 5 Flow Control and More, 2. IDE, Chapter 6 Anatomy of an Xcode Project, Chapter 7 Nib Management, Chapter 8 Documentation, Chapter 9 Life Cycle of a Project. 3. Cocoa, Chapter 10 Cocoa Classes, Chapter 11 Cocoa Events, 3. Chapter 12 Memory Management, Chapter 13 Communication Between Objects, Appendix C, Objective-C, and Swift
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