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MTG’s Learning Computer for Smarter Life is a smart series of computer books for class 1 to 8. This series is designed to encourage the young mind and exposes them to various applications of computer in day to day life. The uniqueness of these books lies in the fact that unlike other books they do not digs deeper into the history of computer, rather they focus on the practical aspects of application of computer and equip the students with knowledge with which they can complete their work smarter and faster.
Each book of this series contains a good number of test papers and SOF National Cyber Olympiad (NCO) questions for practice. A tremendous amount of analysis and research effort has gone to put together this book in your hands. Each chapter is explained in precise manner with proper illustrations for deep rooted understanding of computer applications.
Table of Contents:
Content :
Computer Basics
Chapter 1: Review from Class-1
Chapter 2: Types of Software
Your First Interaction With Computer
Chapter 3: Using Keyboard
Chapter 4: Using Mouse
Chapter 5: Computer Start and Shut down
Windows
Chapter 6: Introduction to Windows 8.1
Chapter 7: Working With Your Desktop
Chapter 8: Opening and Closing Programs
Working with Microsoft Paint
Chapter 9: Introduction to Paint
Chapter 10: Drawing in Paint (I-Card)
Chapter 11: Paint : Creating a Greeting Card
Chapter 12: Editing in Paint
Chapter 13: Printing in Paint
Computer Etiquettes
Chapter 14: Do’s and Don’ts
Latest Developments
Chapter 15: Interesting Mobile Facts & Apps
ANSWERS
SOF National Cyber Olympiad (NCO) Questions
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