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Mathematics, Magic and Mystery

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Highlights

  • ISBN13:9780486203355
  • ISBN10:0486203352
  • Age:12+
  • Language:English
  • Author:Martin Gardner
  • Publisher:Dover Publications
  • Binding:Paperback
  • Sub Genre:Puzzles
  • SUPC: SDL818529516

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Country of Origin or Manufacture or Assembly India
Common or Generic Name of the commodity Sports & Games
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Description

Brief Description

Famed puzzle expert explains math behind a multitude of mystifying tricks: card tricks, stage "mind reading," coin and match tricks, counting out games, geometric dissections, etc. More than 400 tricks. 135 illustrations.

Learn More about the Book

This is the first book-length study of this fascinating branch of recreational mathematics. Written by one of the foremost experts on mathematical magic, it summarizes, with considerable historical data and bibliography, all previous work in this field; it is also a creative examination of laws and their exemplification, with scores of new tricks, new insights, new demonstrations. In this volume, for the first time dozens of topological tricks are explained, dozens of manipulation tricks are aligned with mathematical law.

On the Back Cover

Why do card tricks work?How can magicians do astonishing feats of mathematics mentally? Why do stage "mind-reading" tricks work? As a rule, we simply accept these tricks and "magic" without recognizing that they arereally demonstrations of strict laws based on probability, sets, numbertheory, topology, and other branches of mathematics.This is the first book-length study of this fascinating branch of recreational mathematics. Written by one of the foremost experts on mathematical magic, it employs considerable historical datato summarize all previous work in this field. It is also a creative examination of laws and their exemplification, with scores of new tricks, insights, and demonstrations. Dozens of topological tricks are explained, and dozens of manipulation tricks are aligned with mathematical law.Nontechnical, detailed, and clear, this volume contains 115 sections discussing tricks with cards, dice, coins, etc.; topological tricks with handkerchiefs, cards, etc.; geometrical vanishing effects; demonstrations with pure numbers; and dozens of other topics. You will learn how a Moebius strip works andhow a Curry square can "prove" that the whole is not equal to the sum of its parts.No skill at sleight of hand is needed to perform the more than 500 tricks described because mathematics guarantees their success. Detailed examination of laws and their application permits you to create your own problems and effects."

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