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A 12-year-old daydreamer alternates between reality and fantasy in her quest to find peace in her disrupted life.
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It s hard being a twelve-year-old girl trapped in the middle of your parent s divorce, but when your teacher assigns homework over spring break to define peace Jazzi G is ready to explode. Since her dad left home her life has been anything, but peaceful. Angry and depressed, she has no clue what peace is. She needs to ace this assignment or she s in big trouble. Desperate, she turns to Oxford, a computer nerd and target of every bully on campus. After they create the Kids Worldwide Peace Club, the story takes a turn when an accident sends Jazzi spiraling into an altered reality where she and Oxford find themselves traveling the world via an underground CyberCoaster. They unite with kids from different cultural and religious backgrounds, and discover important lessons. But will they unravel that elusive answer to peace before someone notices they re gone . . ."
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